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Is it possible to customize (e.g., through inheritance) and create custom effects in Flutter Flame? For example, in Siv3D, you can create a custom effect like a circle appearing at a clicked location and then disappearing. Can similar custom effects be created in Flame as well? (Note: I'm interested in creating custom effects, not specifically a circle effect).
Reference to custom effect in Siv3D: /
Siv3D(C++):
Note: This is just one of many other samples.
# include <Siv3D.hpp> struct RingEffect : IEffect { Vec2 m_pos; ColorF m_color; // このコンストラクタ引数が、Effect::add<RingEffect>() の引数になる explicit RingEffect(const Vec2& pos) : m_pos{ pos } , m_color{ RandomColorF() } {} bool update(double t) override { // 時間に応じて大きくなる輪を描く Circle{ m_pos, (t * 100) }.drawFrame(4, m_color); // 1 秒未満なら継続する return (t < 1.0); } }; void Main() { Effect effect; while (System::Update()) { ClearPrint(); // アクティブなエフェクトの数 Print << U"Active effects: {}"_fmt(effect.num_effects()); if (MouseL.down()) { // エフェクトを追加する effect.add<RingEffect>(Cursor::Pos()); } // アクティブなエフェクトのプログラム IEffect::update() を実行する effect.update(); } }
References:
- .html
- /reputeless/books/siv3d-documentation
- /
Is it possible to customize (e.g., through inheritance) and create custom effects in Flutter Flame? For example, in Siv3D, you can create a custom effect like a circle appearing at a clicked location and then disappearing. Can similar custom effects be created in Flame as well? (Note: I'm interested in creating custom effects, not specifically a circle effect).
Reference to custom effect in Siv3D: https://siv3d.github.io/ja-jp/tutorial3/effect/
Siv3D(C++):
Note: This is just one of many other samples.
# include <Siv3D.hpp> struct RingEffect : IEffect { Vec2 m_pos; ColorF m_color; // このコンストラクタ引数が、Effect::add<RingEffect>() の引数になる explicit RingEffect(const Vec2& pos) : m_pos{ pos } , m_color{ RandomColorF() } {} bool update(double t) override { // 時間に応じて大きくなる輪を描く Circle{ m_pos, (t * 100) }.drawFrame(4, m_color); // 1 秒未満なら継続する return (t < 1.0); } }; void Main() { Effect effect; while (System::Update()) { ClearPrint(); // アクティブなエフェクトの数 Print << U"Active effects: {}"_fmt(effect.num_effects()); if (MouseL.down()) { // エフェクトを追加する effect.add<RingEffect>(Cursor::Pos()); } // アクティブなエフェクトのプログラム IEffect::update() を実行する effect.update(); } }
References:
- https://docs.flame-engine.org/latest/flame/effects.html
- https://zenn.dev/reputeless/books/siv3d-documentation
- https://siv3d.github.io/ja-jp/
1 Answer
Reset to default 0Yes, you can create custom effects. For the circle example though you would want to use a CircleComponent
that you then add a SizeEffect
or ScaleEffect
to + a RemoveEffect
.
But since you wanted to know about custom effects, here is a custom effect that sets the strokeWidth
or a paint on a Component
that is using the HasPaint
mixin:
/// The strokeWidth of your paint will go from 0 to thickness.
class ColorThicknessEffect extends ComponentEffect<HasPaint> {
ColorThicknessEffect(
this.thickness,
EffectController controller, {
void Function()? onComplete,
super.key,
}) : assert(
thickness >= 0,
'Thickness should be greater than 0',
),
super(controller, onComplete: onComplete);
final double thickness;
late double _originalThickness;
@override
Future<void> onMount() async {
super.onMount();
_originalThickness = target.paint.strokeWidth;
}
@override
void apply(double progress) {
target.paint.strokeWidth = thickness * progress;
}
@override
void reset() {
super.reset();
target.paint.strokeWidth = _originalThickness;
}
}
Is it possible to customize (e.g., through inheritance) and create custom effects in Flutter Flame? For example, in Siv3D, you can create a custom effect like a circle appearing at a clicked location and then disappearing. Can similar custom effects be created in Flame as well? (Note: I'm interested in creating custom effects, not specifically a circle effect).
Reference to custom effect in Siv3D: /
Siv3D(C++):
Note: This is just one of many other samples.
# include <Siv3D.hpp> struct RingEffect : IEffect { Vec2 m_pos; ColorF m_color; // このコンストラクタ引数が、Effect::add<RingEffect>() の引数になる explicit RingEffect(const Vec2& pos) : m_pos{ pos } , m_color{ RandomColorF() } {} bool update(double t) override { // 時間に応じて大きくなる輪を描く Circle{ m_pos, (t * 100) }.drawFrame(4, m_color); // 1 秒未満なら継続する return (t < 1.0); } }; void Main() { Effect effect; while (System::Update()) { ClearPrint(); // アクティブなエフェクトの数 Print << U"Active effects: {}"_fmt(effect.num_effects()); if (MouseL.down()) { // エフェクトを追加する effect.add<RingEffect>(Cursor::Pos()); } // アクティブなエフェクトのプログラム IEffect::update() を実行する effect.update(); } }
References:
- .html
- /reputeless/books/siv3d-documentation
- /
Is it possible to customize (e.g., through inheritance) and create custom effects in Flutter Flame? For example, in Siv3D, you can create a custom effect like a circle appearing at a clicked location and then disappearing. Can similar custom effects be created in Flame as well? (Note: I'm interested in creating custom effects, not specifically a circle effect).
Reference to custom effect in Siv3D: https://siv3d.github.io/ja-jp/tutorial3/effect/
Siv3D(C++):
Note: This is just one of many other samples.
# include <Siv3D.hpp> struct RingEffect : IEffect { Vec2 m_pos; ColorF m_color; // このコンストラクタ引数が、Effect::add<RingEffect>() の引数になる explicit RingEffect(const Vec2& pos) : m_pos{ pos } , m_color{ RandomColorF() } {} bool update(double t) override { // 時間に応じて大きくなる輪を描く Circle{ m_pos, (t * 100) }.drawFrame(4, m_color); // 1 秒未満なら継続する return (t < 1.0); } }; void Main() { Effect effect; while (System::Update()) { ClearPrint(); // アクティブなエフェクトの数 Print << U"Active effects: {}"_fmt(effect.num_effects()); if (MouseL.down()) { // エフェクトを追加する effect.add<RingEffect>(Cursor::Pos()); } // アクティブなエフェクトのプログラム IEffect::update() を実行する effect.update(); } }
References:
- https://docs.flame-engine.org/latest/flame/effects.html
- https://zenn.dev/reputeless/books/siv3d-documentation
- https://siv3d.github.io/ja-jp/
1 Answer
Reset to default 0Yes, you can create custom effects. For the circle example though you would want to use a CircleComponent
that you then add a SizeEffect
or ScaleEffect
to + a RemoveEffect
.
But since you wanted to know about custom effects, here is a custom effect that sets the strokeWidth
or a paint on a Component
that is using the HasPaint
mixin:
/// The strokeWidth of your paint will go from 0 to thickness.
class ColorThicknessEffect extends ComponentEffect<HasPaint> {
ColorThicknessEffect(
this.thickness,
EffectController controller, {
void Function()? onComplete,
super.key,
}) : assert(
thickness >= 0,
'Thickness should be greater than 0',
),
super(controller, onComplete: onComplete);
final double thickness;
late double _originalThickness;
@override
Future<void> onMount() async {
super.onMount();
_originalThickness = target.paint.strokeWidth;
}
@override
void apply(double progress) {
target.paint.strokeWidth = thickness * progress;
}
@override
void reset() {
super.reset();
target.paint.strokeWidth = _originalThickness;
}
}
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