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Object.DestroyImmediate
static void DestroyImmediate(Object obj, bool allowDestroyingAssets = false);
Description
Destroys the object obj immediately. You are strongly recommended to use Destroy instead.
This function should only be used when writing editor code since the delayed destruction will never be invoked in edit mode.
延迟释放在EDIT模式下无法被调用,所以此函数只能在编写EDITOR 代码时使用。
In game code you should use Object.Destroy instead.
在游戏代码时应该使用 Object.Destroy 方法。
Destroy is always delayed (but executed within the same frame). Use this function with care since it can destroy assets permanently!
Also note that you should never iterate through arrays and destroy the elements you are iterating over.
同时也要注意一定不要在迭代数组时DESTROY正在被迭代的要素。
This will cause serious problems (as a general programming practice, not just in Unity).
Object.DestroyImmediate
static void DestroyImmediate(Object obj, bool allowDestroyingAssets = false);
Description
Destroys the object obj immediately. You are strongly recommended to use Destroy instead.
This function should only be used when writing editor code since the delayed destruction will never be invoked in edit mode.
延迟释放在EDIT模式下无法被调用,所以此函数只能在编写EDITOR 代码时使用。
In game code you should use Object.Destroy instead.
在游戏代码时应该使用 Object.Destroy 方法。
Destroy is always delayed (but executed within the same frame). Use this function with care since it can destroy assets permanently!
Also note that you should never iterate through arrays and destroy the elements you are iterating over.
同时也要注意一定不要在迭代数组时DESTROY正在被迭代的要素。
This will cause serious problems (as a general programming practice, not just in Unity).
本文标签: objectDestroyImmediate
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